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Shantae Pirate's Curse, Playable At PAX

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Post by BossFight Fri Aug 30, 2013 10:31 am

Well it definitely deserves its own topic so we could post the inevitable new videos and news, but the forum wouldn't let me start a new topic.

Anyway, and I'm surprised this topic HASN'T been made, but Shantae 3 is going to be playable at Pax Prime! The place opens in about an hour, so very soon we'll get to see some huge news on the game and even gameplay footage! I can't wait.
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Post by Axol The Axolotl Fri Aug 30, 2013 2:17 pm

Maybe a trailer.
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Post by .Luke Sat Aug 31, 2013 2:20 am

I've been hearing bits of this on Skype, and it's pretty exciting that the game is playable at PAX; I hope somebody records it in action.

BossFight wrote:Well it definitely deserves its own topic so we could post the inevitable new videos and news, but the forum wouldn't let me start a new topic.
Yeah, these subforums are setup like that. :# You could have created a thread in Shantae General, and I'd have moved it for you. I'll go ahead and do a topic split.
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Post by Maetch Sat Aug 31, 2013 11:38 pm

Well, we've got some news. Not much that we haven't heard already, but...
http://www.destructoid.com/shantae-and-the-pirate-s-curse-puts-the-rest-to-shame-261068.phtml

*The length seems to be 5 dungeons, but word is that the game is going to reduce the time spent between them. I hope this doesn't end up axing the "travel anywhere you like" concept that got originally pitched in the process.
*Apparently, Pirate's Curse is going to "conclude the Shantae trilogy". How can that be when Risky's Revenge was originally meant to be PART 1 (before development **** pretty much axed all the original plans)?!

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Post by BossFight Sat Aug 31, 2013 11:46 pm

Hopefully they mean concluding this "arc" so to speak, but I suppose we'll see in time. Either way I can't wait for the release.
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Post by Maetch Sat Aug 31, 2013 11:53 pm

BossFight wrote:Hopefully they mean concluding this "arc" so to speak, but I suppose we'll see in time.  Either way I can't wait for the release.
The arc was supposed to start in Risky's Revenge and go on for two more DSiWare games, but WayForward got screwed and had to make RR a standalone game. Now it looks like they've went and ret-conned the first game into "Part 1" instead.

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Post by Nai255 Sun Sep 01, 2013 12:28 am

I'm in love already Lovestruck 
If the areas between dungeons have been made shorter, perhaps just due to reasons related to this anytime accessibility angle that hopefully hasn't been lost at sea. I can't complain either way though... just look at the size of that blade
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Post by .Luke Sun Sep 01, 2013 4:04 am

That's interesting to know, five dungeons is a small step up from the first game. And we'll see how the "anytime" access plays out, if what's suggested is true. At the same time, you could technically visit any dungeon you wanted in LoZ : A Link to the Past, but sometimes a certain item from another dungeon is needed, so you couldn't go very far without it. If I'm interpretting the article's language right, WayForward could simply be giving the player a little more freedom than what you would expect from the previous games, which is really nice for replay value.

Also, is anybody not going to notice the header art from the article? It's pretty cool if it's official.

Shantae Pirate's Curse, Playable At PAX 261068-Header

Maetch wrote:
BossFight wrote:Hopefully they mean concluding this "arc" so to speak, but I suppose we'll see in time.  Either way I can't wait for the release.
The arc was supposed to start in Risky's Revenge and go on for two more DSiWare games, but WayForward got screwed and had to make RR a standalone game. Now it looks like they've went and ret-conned the first game into "Part 1" instead.
I think that makes more sense anyway; the first game being a standalone experience all by itself would be kind of odd, whether it has much relevance to later games or not. From what some of us have gathered in online sources, Shantae Advanced, now Risky's Revenge, may have originally taken place years after the original game, so that would leave a lot more room for episodic adventures.

And I'd guess the short lifespan of the DSi probably also got in the way of that, so it's understandable if they cut those plans during development of Risky's Revenge.
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Post by Paragon-Yoshi Sun Sep 01, 2013 3:14 pm

.Luke wrote:I think that makes more sense anyway; the first game being a standalone experience all by itself would be kind of odd,
It's quite the contrary.
That game was perfect as standalone experience. It had a good plot and a good closure at the end.
There are no need for expansions for the plot to reach an end here.


Risky's Revenge was a sequel, but the plot, other than returning characters, had no relevance whatsoever to the plot of the first game.
So really, it makes little sense.


whether it has much relevance to later games or not.
Not really.



Anyway, if "Shantae Trilogy" was indeed written in asterisks, then we can assume they mean they pretty much combined two games into one with "Pirate's Curse".
So that this story finally comes to an end and we can have a fresh start with the next Shantae game, with its own story.


But if they indeed want to make the original Shantae part of the trilogy, then this fear that sparked inside me may be valid.
The fear that the Shantae-series ends here!

Could it be that they have run out of ideas to continue any further?
I dunno, but I still wanna throw this question into the round.


Last edited by Paragon-Yoshi on Mon Sep 02, 2013 3:37 pm; edited 1 time in total
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Post by Maetch Sun Sep 01, 2013 6:42 pm

.Luke wrote:Also, is anybody not going to notice the header art from the article? It's pretty cool if it's official.

Shantae Pirate's Curse, Playable At PAX 261068-Header
It already appeared in the Nintendo Power article, and it's pretty obvious from screenshots that the Ammo Baron is going to be a boss.

Paragon-Yoshi wrote:
.Luke wrote:I think that makes more sense anyway; the first game being a standalone experience all by itself would be kind of odd,
Are you serious? It's quite the contrary.
That game was perfect as standalone experience. It had a good plot and a good closure at the end.
There are no need for expansions for the plot to reach an end here.

So your point is rather flawed.

Risky's Revenge was a sequel, but the plot, other than returning characters, had no relevance whatsoever to the plot of the first game.
So really, it makes little sense.
Exactly. The first game was very much meant to be a complete standalone story. We meet the characters and the setting, see the crisis begin and end in the same game, and watch Shantae come to terms with being a half-genie. Risky's Revenge started a completely new story that had nothing to do with the first game's plot, which is why ret-conning the first game makes no sense from a narrative standpoint.

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Post by .Luke Mon Sep 02, 2013 5:21 am

Maetch wrote:It already appeared in the Nintendo Power article, and it's pretty obvious from screenshots that the Ammo Baron is going to be a boss.
Ah, I didn't know the artwork was featured there. I'm surprised the Ammo Baron wasn't a boss in Risky's Revenge, so it'll be interesting to see how that plays in Pirate's Curse.

Maetch wrote:The first game was very much meant to be a complete standalone story. We meet the characters and the setting, see the crisis begin and end in the same game, and watch Shantae come to terms with being a half-genie. Risky's Revenge started a completely new story that had nothing to do with the first game's plot, which is why ret-conning the first game makes no sense from a narrative standpoint.
That, I can agree with. For me, game trilogies usually have a larger focus on iteration and deeper storytelling, than the overall arc connecting each game together. Games can be pretty loose about it compared to a book or movie; sometimes the numbering doesn't even have anything to do with the story, or will tell a different one from someone else's perspective. And seeing as Risky would not be plotting revenge if not for the events in the first Shantae to begin with, you can probably see where I'm getting that impression of Pirate's Curse ending a possible trilogy here.

Although I can see your point, since there aren't many things from the events of the first game to come back and bite anybody in Pirate's Curse, and that's usually a golden rule for trilogies. Events and details from the first, sometimes unexpected ones, have to be relevant and come to the surface in the third. The Scream films outline the structure of the average trilogy pretty nicely.

Still, it's not something I want to focus on too much. If WayForward doesn't call this Shantae 3, then it's not Shantae 3, only the third game introduced in the series. It's not too hard to think about.
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Post by BossFight Mon Sep 02, 2013 9:22 am

Unfortunately I'm thinkinh Shantae's future is riding on this one's sales. Shantae, despite definitely being one of the teams most beloved series, is one of their lower sales markets. The first Switch Force toppled Shantae, and then their hire-on work even more so.

Ducktales is a monster right now, with all the reviewers who rated it badly are being raged on my customers who have bought the game. Obviously because Ducktales and its first NES game were so loved, but this may be WayForward's most profitable game yet, which may even br the cause for Bozon and Voldi to decide maybe they should just let Shantae go.

I personally think dropping Shantae completely is a bad idea. If Pirate's Curse still doesn't work out she may just need to be put through a different type of game, but her character and style have too much going for her to drop the series completely.
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Post by Nai255 Mon Sep 02, 2013 5:34 pm

Gah, don't say that Sad 
I'd like to think that Shantae is at least returning positive numbers from it's investments, even if those numbers aren't as big as they may be for the other shtuff they do such as Contra 4 and DuckTales Remastered. At the very least they seem able to strike a balance between the two as has been mentioned in many interviews. Say, 1 original IP game for every 2 other games?

I don't pretend to know how the numbers work, but it's hard for me to believe WayForward would still be struggling in any capacity with all the great work they've done over the years
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Post by Paragon-Yoshi Mon Sep 02, 2013 6:46 pm

We can't be too sure.

Should it come down to this tho, Shantae can live on in fan-games as long as the fanbase sticks together. Wink
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Post by .Luke Mon Sep 02, 2013 11:50 pm

BossFight wrote:Ducktales is a monster right now, with all the reviewers who rated it badly are being raged on my customers who have bought the game. Obviously because Ducktales and its first NES game were so loved, but this may be WayForward's most profitable game yet, which may even br the cause for Bozon and Voldi to decide maybe they should just let Shantae go.

I personally think dropping Shantae completely is a bad idea. If Pirate's Curse still doesn't work out she may just need to be put through a different type of game, but her character and style have too much going for her to drop the series completely.
They've considered letting the series go before? That's news to me, can you cite a source?

If getting enough people to buy into the series is hard, they can always go 3D, and it doesn't have to be AAA next-gen graphics with 100 voice actors and five multinational studios collaborating on it, either. 3D usually attracts a lot of people not normally interested in 2D games. (Which is sadly a lot.)

A 3D game might encourage some to explore previous 2D entries for more content. I mean, the platforms are there : Nintendo's WiiU eShop, PSN, Microsoft's next XBOX is supposed to be more Indie friendly, Steam's Indie Platform, etc. It's easier to get a game out there than ever, without going physical, and with their bigger size, all they'd need is a budget to make the game itself. Not saying it wouldn't be difficult; I'm sure they've had challenges with 3D prototypes before, but a road yet to be explored is there. Things like "female protagonist" and "third-person" are certainly attractive buzzwords by themselves.
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Post by BossFight Tue Sep 03, 2013 12:45 am

Oh no that's simply my speculation, with only their mentions of Shantae always being put as lowest priority to work on previously as my source.  Maybe I really am over-thinking things, but the quote "end of the Shantae trilogy" scares me a bit.  Also it doesn't seem as open-world now as they mentioned it being back November last year, which can cause a ruckus, ie. all the people STILL hating on MGS 2 for not making Snake fully playable like how it seemed in all the trailers up to that point.

I'll have to play the full game for myself, but the reason I believe they've changed its course since their standing in November is that before they said you would traverse the world defeating the thirty tinkerbats and have complete control of where you go from the start of the game... NOW they're saying they've made five dungeons and have shortened the game area outside of the dungeons.  Sure you might capture maybe six tinkers or so during the course of each dungeon, but the idea seems to contradict their earlier statement (which got many people who haven't even played a Shantae before excited for the game.)

Oh well, I have faith the game will still be amazing and I know I personally will love it. I'm just worried about the rest of the population.

On another note: has anyone been able to find actual recorded gameplay footage of Pirate's Curse? It seems like there isn't much footage at all on any of Pax Prime 2013, and I didn't have the time to try looking through livestreams to find it.
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Post by .Luke Tue Sep 03, 2013 10:25 pm

Okay, glad to know it's simply speculation, but you might want to be more careful with your wording next time. Twisted Evil We don't need any unintentional fear-mongering, especially with our community's small size at the time of this writing.

Thirty tinkerbats? That's kind of a lot to promise. I'd bet they trimmed down on the planned content so the pacing would be better. Six is a lot less of a chore than thirty. We're still getting more content than even the first Shantae, regardless, so I can't complain. The game will definitely feel worth the money with more dungeons than Risky's Revenge; I can see why the price was hardly $12 USD on DSiWare and the eShop.
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Post by Maetch Fri Sep 06, 2013 2:03 pm


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Post by .Luke Fri Sep 06, 2013 2:29 pm

Already went ahead and linked it on our Tumblr, that was a nicely compiled trailer! And is it just me, or was there an OCRemix track playing in there?
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Post by Nai255 Fri Sep 06, 2013 3:22 pm

Ah yeah, that's Mr. Kaufman's very own remix of one of the songs he did for Risky's Revenge in the trailer: I think it fits very nicely.
Man I was already pretty hype for this game, but seeing it in action has somehow stoked the flames even higher Extra Smile

Word is it's coming out this Winter. That's a lot closer than I would've guessed. Can't wait to snuggle in and pass the cold days by with one hot adventure(r)
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Post by Maetch Sat Sep 14, 2013 3:14 am

.Luke wrote:Thirty tinkerbats? That's kind of a lot to promise. I'd bet they trimmed down on the planned content so the pacing would be better. Six is a lot less of a chore than thirty. We're still getting more content than even the first Shantae, regardless, so I can't complain. The game will definitely feel worth the money with more dungeons than Risky's Revenge; I can see why the price was hardly $12 USD on DSiWare and the eShop.
I figured that it was supposed to be like hunting power-ups in a Metroid game: you bump into most of the Magic Tinkerbats as you explore the overworld, defeat them in a short (but fully-optional) fight, and reclaim their power afterwards to help Shantae get stronger for the road ahead. Of course, the biggest Tinkerbats would be faced in full-fledged boss battles, and those would be the bare minimum required to defeat in order to beat the Pirate Master and clear the game at its most basic level of completion.

However, I also figured that if you managed to fully restore Shantae's power, then the game wouldn't yet be over after the Pirate Master's defeat. After all, Risky presumably still has the genie-draining lamp...

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Post by .Luke Sun Sep 15, 2013 5:24 am

That's an interesting idea, the magic tinkerbats could have been a perfect vehicle for upgrades. That would make more sense than having 30 mini-boss fights to trudge through.
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Post by .Luke Wed Dec 11, 2013 12:05 am

If any of you have been curious about the state of Pirate's Curse's development, Matt Bozon himself said there will be an update to share very soon!

Matt Bozon wrote:Hey patient people! We'll have a Pirate's Curse update for you soon!

Original Tweet
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Post by .Luke Fri Dec 13, 2013 11:23 pm

New Post on Half-Genie Hero's Kickstarter!

Risky's Revenge Steam Port is set for Q2 next year, among tons of other news involving Pirate's Curse, it's worth a read.

WayForward wrote:Shantae: Risky's Revenge (Steam)

We are hard at work on the Steam release of Shantae: Risky's Revenge and it looks like it will be available Q2 of next year! We're tentatively calling this the "Director's Cut" because we are taking the best parts of the DSiWare original and all our favorite updates from the iOS release to make it the best version of Risky's Revenge yet!
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Post by Maetch Sat Dec 14, 2013 12:31 am

.Luke wrote:New Post on Half-Genie Hero's Kickstarter!

Risky's Revenge Steam Port is set for Q2 next year, among tons of other news involving Pirate's Curse, it's worth a read.
What updates? Did the iOS version have ANY new features besides the double-damage suit?

Besides, I'm more concerned about Pirate's Curse. The chances of it coming out before New Year's are very unlikely, but I pray that WayForward won't be made to gimp this game like they did with RR. I did see the teaser image, and I'm impressed with what looks like Sequin Land Palace being shown

(And though I'm not a big fan of her character, Rotty giving Wobble Bell a look that says "Hello, breakfast!" is actually pretty humorous).

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